noise/value.h
| Line | Branch | Exec | Source |
|---|---|---|---|
| 1 | /// @file | ||
| 2 | /// @brief Value noise in 2D and 3D. | ||
| 3 | #pragma once | ||
| 4 | |||
| 5 | #include "terraingen/noise/hash.h" | ||
| 6 | #include "terraingen/noise/perlin.h" | ||
| 7 | |||
| 8 | namespace terraingen { | ||
| 9 | |||
| 10 | namespace detail { | ||
| 11 | |||
| 12 | /// The value in [-1, 1) that value noise gives the lattice point of `pcg3d` key `key`. | ||
| 13 | 133131508 | inline float LatticeValue(UVec3 key) { | |
| 14 | 133131508 | return 2.0f * HashToUnitFloat(Pcg3dHash(key).y) - 1.0f; | |
| 15 | } | ||
| 16 | |||
| 17 | /// The value in [-1, 1) of one corner of `point`'s cell in 3D value noise. | ||
| 18 | /// @param corner The corner as bits: 1 for +x, 2 for +y and 4 for +z. | ||
| 19 | /// @param seedKey `PcgHash` of the noise seed. | ||
| 20 | 80968 | inline float ValueCorner3(LatticePoint3 point, uint32_t corner, uint32_t seedKey) { | |
| 21 | 80968 | return LatticeValue(ValueLatticeKey3(uint32_t(point.ix) + (corner & 1u), | |
| 22 | 80968 | uint32_t(point.iy) + ((corner >> 1u) & 1u), | |
| 23 | 161936 | uint32_t(point.iz) + (corner >> 2u), seedKey)); | |
| 24 | } | ||
| 25 | |||
| 26 | } // namespace detail | ||
| 27 | |||
| 28 | /// 2D value noise at a lattice cell plus fraction: random lattice values blended with the | ||
| 29 | /// quintic fade. | ||
| 30 | /// @param fx Fraction in x, in [0, 1). | ||
| 31 | /// @param fy Fraction in y, in [0, 1). | ||
| 32 | /// @return Noise in [-1, 1]. | ||
| 33 | 33262635 | inline float ValueNoise2(int32_t ix, int32_t iy, float fx, float fy, uint32_t seed) { | |
| 34 | 33262635 | const uint32_t x0 = uint32_t(ix); | |
| 35 | 33262635 | const uint32_t y0 = uint32_t(iy); | |
| 36 | 33262635 | const float v00 = detail::LatticeValue(detail::SeededLatticeKey2(x0, y0, seed)); | |
| 37 | 33262635 | const float v10 = detail::LatticeValue(detail::SeededLatticeKey2(x0 + 1u, y0, seed)); | |
| 38 | 33262635 | const float v01 = detail::LatticeValue(detail::SeededLatticeKey2(x0, y0 + 1u, seed)); | |
| 39 | 33262635 | const float v11 = detail::LatticeValue(detail::SeededLatticeKey2(x0 + 1u, y0 + 1u, seed)); | |
| 40 | 33262635 | const float u = detail::PerlinFade(fx); | |
| 41 | 33262635 | const float v = detail::PerlinFade(fy); | |
| 42 | 33262635 | return detail::Lerp(v, detail::Lerp(u, v00, v10), detail::Lerp(u, v01, v11)); | |
| 43 | } | ||
| 44 | |||
| 45 | /// 2D value noise at a point in lattice units. | ||
| 46 | /// @return Noise in [-1, 1]. | ||
| 47 | 32578515 | inline float ValueNoise2(float x, float y, uint32_t seed) { | |
| 48 | 32578515 | const LatticePoint2 point = SplitLattice2(x, y); | |
| 49 | 32578515 | return ValueNoise2(point.ix, point.iy, point.fx, point.fy, seed); | |
| 50 | } | ||
| 51 | |||
| 52 | /// 3D value noise at a lattice cell and fraction, blended trilinearly with the quintic | ||
| 53 | /// fade. | ||
| 54 | /// @return Noise in [-1, 1]. | ||
| 55 | 10121 | inline float ValueNoise3(LatticePoint3 point, uint32_t seed) { | |
| 56 | 10121 | const uint32_t key = PcgHash(seed); | |
| 57 | 10121 | const float v000 = detail::ValueCorner3(point, 0u, key); | |
| 58 | 10121 | const float v100 = detail::ValueCorner3(point, 1u, key); | |
| 59 | 10121 | const float v010 = detail::ValueCorner3(point, 2u, key); | |
| 60 | 10121 | const float v110 = detail::ValueCorner3(point, 3u, key); | |
| 61 | 10121 | const float v001 = detail::ValueCorner3(point, 4u, key); | |
| 62 | 10121 | const float v101 = detail::ValueCorner3(point, 5u, key); | |
| 63 | 10121 | const float v011 = detail::ValueCorner3(point, 6u, key); | |
| 64 | 10121 | const float v111 = detail::ValueCorner3(point, 7u, key); | |
| 65 | 10121 | const float u = detail::PerlinFade(point.fx); | |
| 66 | 10121 | const float v = detail::PerlinFade(point.fy); | |
| 67 | 10121 | const float w = detail::PerlinFade(point.fz); | |
| 68 | 10121 | const float near = detail::Lerp(v, detail::Lerp(u, v000, v100), detail::Lerp(u, v010, v110)); | |
| 69 | 10121 | const float far = detail::Lerp(v, detail::Lerp(u, v001, v101), detail::Lerp(u, v011, v111)); | |
| 70 | 10121 | return detail::Lerp(w, near, far); | |
| 71 | } | ||
| 72 | |||
| 73 | } // namespace terraingen | ||
| 74 |